Adaptive Persuasive ICT Tools To Tackle School Burnout Among Youngsters In Brussels
TICKLE aims to develop a range of innovative tools to stimulate youngsters’ interest to learn and to study if and how these tools help to reduce school dropout.
While numerous mobile learning applications exist, each with their own goal, the aim of the project was to explore the possibility of creating an engaging mobile environment that could be useful for informal learning, as well as for other forms of learning, i.e., non-formal and formal learning. The result is TICKLE, a playful learning environment for youngsters. It is a mobile location-based smartphone application that offers youngsters an interactive environment for exploring their surroundings. It offers cards related to physical locations, which can be collected by performing small challenges (based on the principles of micro learning). A design science research approach has been used to develop this software environment. Persuasive techniques and gamification are used to stimulate usage. Furthermore, a personalized approach is applied. The environment was evaluated by means of formative evaluations in different contexts.
Project Info
Start: 01/10/2016
End: 30/09/2019
Fund: European Regional Development Fund (ICITY- RDI.BRU)
Contact person: Koen Lombaerts
Participated BILD-members:
Project Website: https://wise.vub.ac.be/tickle/#home